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About me

My services

Full-stack software development

I like solving problems a lot. This means dealing with a variety of software stacks, e.g. Python (NumPy/Django/SciPy/matplotlib), Ruby (Rails) , Swift, and the list goes on…

I am most confident with Ruby and Python, and am knowledgeable in Swift, Lua, Dart (Flutter), and C++. I can also lend a hand with modern web development. I wrote this site by hand in Jekyll, with Sass as its stylesheet framework, and a custom Gulp.js-based toolchain for continuous integration.

In the future, I’d like to be more involved with Lua, and start learning the new darlings (Rust and Go).

Writing and proofreading

Thanks to so many elective courses I took, I am able to write high quality academic texts and manuals. I can also dig into existing source code bases and document them.

I am fluent in English, Spanish (both C2) and French (B2).

Graphics design

Before getting into computers, I took many courses in vector graphics design. These came in handy when designing and fixing the illustrations for both my Bachelor’s and Master’s thesis.

I am experienced in CorelDRAW and the Adobe suite, but currently I prefer Inkscape for its availability and reproducibility.

Work experience

Krita development team.

— present

Implemented assorted fixes related to color space support, including a project for Season of KDE, and GSoC 2020. Currently in a paid development contract for ongoing maintenance.

Google Summer of Code.

I integrated Disney Animation’s expression language, SeExpr, with the Krita painting suite. This enables, for the first time, the use of dynamically generated content in the same footing as other components of digital art.

Season of KDE.

Researched and developed a fix to a longstanding bug in Krita’s support of CIE L*a*b* and CMYK color space images.

Freelance developer.

Full-stack development for mobile phones as well as web applications. My consultancy involved developing a next-gen, cross-platform mobile application for a leading Latin American market research company.

Google Summer of Code.

As part of the project “Implementing a Hair Shader for Cycles” and my MSc thesis, I implemented a hair and fur shader for Blender.

Formal education

Master of Science, Computer Science

— present

Universidad Nacional del Sur, Bahía Blanca, Argentina.

Thesis in hair modeling, simulation and rendering in feature animation.

Bachelor of Science, Computer Science

Universidad Nacional del Sur, Bahía Blanca, Argentina.

Thesis in real-time collision handling and deformation (see portfolio).


Do you feel I can be of help? Get in touch! You can write at amy AT amyspark DOT me.

Note: I am not available for freelance work at the moment. If you know me, ping and I may be able to help 😄