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About me

Hi again!

I really appreciate it that you’ve come to this page. Please, have a look, and don’t hesitate to contact me if I can be of assistance.

Thanks for reading!

My services

  • Full-stack software development

    I like solving problems a lot. This means dealing with a variety of software stacks, e.g. Python (NumPy/Django/SciPy/matplotlib), Ruby (Rails) , Swift, and the list goes on…

    I am most confident with Ruby and Python, and am knowledgeable in Swift, Lua, Dart (Flutter), and C++. I can also lend a hand with modern web development. I wrote this site by hand in Jekyll, with Sass as its stylesheet framework, and a custom Gulp.js-based toolchain for continuous integration.

    In the future, I’d like to be more involved with Lua, and start learning the new darlings (Rust and Go).

  • Writing and proofreading

    Thanks to so many elective courses I took, I am able to write high quality academic texts and manuals. I can also dig into existing source code bases and document them.

    I am fluent in English, Spanish (both C2) and French (B2).

  • Graphics design

    Before getting into computers, I took many courses in vector graphics design. These came in handy when designing and fixing the illustrations for both my Bachelor’s and Master’s thesis.

    I am experienced in CorelDRAW and the Adobe suite, but currently I prefer Inkscape for its availability and reproducibility.

Work experience

Freelance developer.

— present

Full-stack development for mobile phones as well as web applications. My current consultancy involves developing a next-gen Android/iOS application for a leading Latin American company.

Season of KDE.

Researched and developed a fix to a longstanding bug in Krita’s support of CIE L*a*b* and CMYK color space images.

Krita development team.

— present

Implemented assorted fixes related to color space support, including a project for Season of KDE.

Google Summer of Code.

As part of the project “Implementing a Hair Shader for Cycles” and my MSc thesis, I implemented a hair and fur shader for Blender.

Formal education

Master of Science, Computer Science

— present

Universidad Nacional del Sur, Bahía Blanca, Argentina.

Thesis in hair modeling, simulation and rendering in feature animation.

Bachelor of Science, Computer Science

Universidad Nacional del Sur, Bahía Blanca, Argentina.

Thesis in real-time collision handling and deformation (see portfolio).


Do you feel I can be of help? Get in touch! You can write at amy AT amyspark DOT me, or find me at any of my social media accounts (they’re at the bottom of this page).


You can support me on Github Sponsors! (coming soon)